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AUTUMN

2013

| 21

To see how we structured our Rewards,

go to

www.kickstarter.com

, then type

“Zadie and Plain Vanilla, the Rainbow

Alpaca” in the “search projects” space

near the top of the page.

4.

Kickstarter must approve your project;

then it goes

live. Once your project is approved, use Facebook,

Twitter and other social media to notify all your

friends, relatives and professional acquaintances

that your project is up and running. Encourage them

to spread the word to all their contacts. BUT don’t

spam! Kickstarter is firm about that.

5.

Set up a business page on Facebook and link it to

your Kickstarter page.

As soon as your project goes

live on Kickstarter, your Facebook page should be

up and running. Keep working your Facebook net-

work during your campaign and post project news

often on your project Facebook page.

6.

Once your successful campaign is completed,

send the Rewards to your Backers.

Be sure to

include shipping time in your campaign plan.

Depending on what you promise, this can be time

consuming! I spent three weeks packaging and

shipping 242 books! The lady with the $2032 goal

for professional kitchen equipment to produce

her special marshmallows raised an astounding

$104,667! (To see her Kickstarter project, go to

www.kickstarter.com

then type “Kerfluffles” in the

“search project” space.) One of her Rewards was

three dozen marshmallows for $25. One thousand

four hundred thirty-four backers pledged $25 each

for that Reward. That’s a lot of marshmallows to

bake and ship!

7. If your project involves a product you will continue

to sell after your campaign ends,

create a website

for your product

and announce it on your Kick-

starter page and on your project’s Facebook page.

Have your website ready to go as soon as your

Kickstarter campaign ends. I used

www.weebly.com

to set up a free business website:

www.wildhair-

press.weebly.com. I can go into to my website any

time and update it by myself. It has many options

and is truly easy to set up. Your website can include

a PayPal account so you can sell online after your

Kickstarter campaign is over.

If you meet your Kickstarter financial goal by

your deadline, Backers’ cards are charged and the

funds go into your Amazon account. Kickstarter

keeps a 5 percent fee. Amazon charges a 3-5 percent

fee for processing credit cards. Be sure to take

these fees into consideration as your create your

Rewards.

Indiegogo (

www.indiegogo.com

) offers choices.

You can opt for an all or nothing approach like

Kickstarter and you’ll pay a 5 percent fee. You can

opt to keep whatever you raise even if you don’t

make your goal but you pay 10 percent. The

advantage to the latter is you will raise

some

funds.

The disadvantage is that you may not raise enough

to produce your product and you will still be

obligated to send the Rewards to your Backers.

Depending on what your Rewards are, this may

present a problem. You can see you have to

carefully think your project through.

Don’t forget:

1. Shipping is expensive. Find out exactly how

much your Rewards will cost to ship when

you set up your site. Consider the cost of interna-

tional shipping because Kickstarter is a worldwide

site. You may want to build some or all of your

shipping costs into your Reward pledge amount.

2. Consult your tax person before you set up your

Rewards. Sales tax laws vary from state to state.

The IRS may want a portion of your take.

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